mercredi 14 décembre 2016

So What's the Deal with Video Game Movies? Why Can't They Get It Right?

I apologize if there's an existing thread on this but I feel like this is a hot topic currently, especially on the eve of Assassin's Creed. This is something that has been irking me for a while now. What is it about Video Game based movies that filmmakers are finding so hard to adapt? I don't understand it.

It's one thing to adapt something like Super Mario or Sonic The Hedgehog or Zelda, these are things that really don't lend itself to anything else but the video game format. But there are so many modern video game franchises that lend itself to film so well that the games themselves are more or less interactive movies. Things like Resident Evil, Max Payne, Tomb Raider, Street Fighter (Legend of Chun-li? SERIOUSLY??!!), Mortal Kombat, Need For Speed, Warcraft...these things are all, I feel, very easily adaptable to live action.

And in a lot of these cases I feel the biggest offense is that the movie is nothing like the game and has none of the iconic elements that made the game famous. How do you F up something as easy to adapt to film as Max Payne, for example, which is literally a hard boiled noir action film? How do you not have the awesome bullet time shootouts that made that game iconic? How do you do a Resident Evil series and not have the characters the fans love from the games be the stars?

What are your guys' thoughts on this? Is it not as straightforward as I'm making it out to be? Is there something about video games that just is not easily translatable to film?


So What's the Deal with Video Game Movies? Why Can't They Get It Right?

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