PlayStation 4
Q-Games details visual tech behind The Tomorrow Children, first gameplay footage
Published 3 days ago. 6 comments.
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A look at the PS4 game's cinematography, lighting, and geometry. Q-Games has detailed the visual technology behind its upcoming PlayStation 4 game The Tomorrow Children. When the project started we had a meeting with Mark Cerny and he said I want Q-Games to do something thats a little outside the box, Q-Games president and executive producer Dylan Cuthbert said. So I took that to heart and decided to use the PS4′s awesome compute power to drive three things. Those three things are cinematography, lighting, and geometry, each of which The Tomorrow Children in its own unique fashion. Find the details below, as detailed by Cuthbert. Cinematography VIDEO-CLick to Watch!: I immediately drove the technology towards cinematography which I think is a much more visually stunning style compared to CG that strives to be realistic. Realistic graphics give us directly what we can see, but cinematography also gives us what we imagine were seeing. So for example if you are looking at a green field on a cloudy day, the raw photons hitting our eyes are actually a bit of a dull green but the brains imagination (and this is different for every person) spruces up the image we are seeing, making it more stimulating and exciting. Pretty much every movie you have ever seen has gone through this kind of colour grading process, the most recent fad of which is a process called orange-teal which boosts orange in the highlights and blue in the shadows plus a number of other tweaks. Recent TV series such as Breaking Bad, Utopia and True Detective rely on this heavily to set up atmosphere and scene tone. Lighting VIDEO-CLick to Watch!: With that cinematic feel to everything, we started investigating how to get a pre-rendered look to our 3D in realtime and we decided we were going to have to go all out and do something that no-one is doing. So we researched and invented something called cascaded voxel cone ray tracing. The concept is a little complex but it involves calculating and storing light and its direction around the player as she moves in ever increasing cascades of data. Geometry VIDEO-CLick to Watch!: We needed some other new tech to build the game around so we started looking into techniques to do deformable landscapes. We wanted something you could dig and mine, or create shapes in but we didnt want anything too strongly grid based; we wanted it to feel more real. So we went with something called Layered Depth Cubes, which is a way to represent the world without using polygons. Instead, its represented as volumes, which are then converted to polygons as needed (for example if the player goes near them and they need to be actually drawn on screen). Read More PlayStation 4, Clips, Gameplay, Q-Games, SCE, SCEA, SCEE, The Tomorrow Children |
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Top, PlayStation 4
40 minutes of The Tomorrow Children gameplay
Published 22 hours ago. 12 comments.
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See Q-Games' upcoming PlayStation 4 title in action. Q-Games debuted the first footage of its upcoming PlayStation 4 title The Tomorrow Children during an Extra Life live stream on Raptrs Twitch channel Friday. The 40-minute premiere is led by Q-Games president and executive producer Dylan Cuthbert, who youll see mine, defeat kaiju, and create items at the work bench. Watch the footage below. An alpha test for The Tomorrow Children is set to run between October 30 and November 12. VIDEO-CLick to Watch!: Read More PlayStation 4, Top, Clips, Gameplay, Q-Games, SCE, SCEA, SCEE, The Tomorrow Children |
source: Gematsu
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