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If you like giant robots blasting away at each other in futuristic feudal warfare as much as we do, hang onto your autocannons: Battletech is coming back in a big way as a turn-based, tactical video game. The original Battletech is a cornerstone of growing up a gamer in the 80ssaving up for the lead miniatures, painting them poorly, carefully reading complicated rulebooks, riding your bike to the library to photocopy the mech damage charts. I still cherish my copy of Technical Readout 3025. Since it was first published in 1984, Battletech has had a complicated history both as a tabletop game and as a video game. Its been more than 10 years since the last video game was releasedyou can try 1998s MechCommander for free so the franchise seems overdue for an update. It looks like the folks at Harebrained Schemes (including original Battletech co-author Jordan Weisman) have the rights issues sorted out, so theyve launched a Kickstarter. Its already cleared $1 million. There are a lot of reasons to get excited about this game. Lets start with the calm, level-headed reasons: Harebrained Schemes has a track record of setting attainable Kickstarter goals and delivering on them. The string of Shadowrun games they put out the last few years are solid, fun games that absolutely do what they promised theyd do. The weak point in those games was the investigation aspect, which sometimes felt like linear busywork. But theres none of that in the Battletech worldyoull be managing your stable of mercs and mechs instead, and that sounds way more fun. Ok, now lets get to the giddy Mech-fan freakout and dance reasons: first, holy crap yes giant robots in a turn-based tactical game like XCOM. About damn time. Its set in the classic 3025 Battletech era, which means youre in the midst of a weird sort of War of the Roses between the great houses of the Inner Sphere. You control a mercenary company that has to choose which houses to be loyal to. The stretch goals Harebrained has already met means well get a deep single-player campaign, and the open-ended campaign seems likely as well. A lot of what theyve got planned sounds amazing to Battletech fans. Youll be able to modify your mechs, of course, but internal components like gyros and computers will have a much bigger effect than theyve had in the past, so it isnt just all about missiles and armor. Your mechwarriors will have their own skill trees, and permadeath means each battle is for keeps. I just hope we can customize our mechs with different logos and color schemes (to be honest, if there was a game that was basically just doing graphic design on giant robots, Id probably buy that). The only real downer here is that expected release date isnt until 2017. Thats like halfway to 3025, man! Update: Its definitely worth mentioning that tabletop Battletech is still going strong under the stewardship of Catalyst Game Labs. Were basically living in a golden age of Battletech. |
This is amazing news! I would get lost in this game for days, I love turn based RPGs and giant fighting mechs! I still remember playing the old video games back in the day
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